3/11/2024 0 Comments Vanguard princess spriteI got my head down and powered through like a champ. I’m at the first hurdle and failing miserably already! How do the artists at Capcom and SNK make it look so effortless? As I got more and more frustrated that familiar voice in the back of my head was already telling me to quit. This was four days of solid work trying to get a simple loop to look right and I just couldn’t do it. As I sat down and began it quickly became apparent that no matter what I did each and every pass at this seemingly simple animation looked more and more horrible. I wanted mine to roughly come in at around nine to twelve frames. As is typical in these sorts of games there are sprite sheet limitations so you only have so many frames to do this with. Over the four day bank holiday Easter weekend I set about to create a seamless looped idle stance for my fighting game character. Only to give up every time because I felt it was too daunting a task or I was too busy with other things.īut those were just excuses. Since learning about Vanguard Princess I must have made three attempts over the years to start my own project. ![]() What’s harder though is trying to make a game by yourself whilst also working full time. ![]() I knew this from working in the industry for several years on titles that weren’t even all that spectacular or successful. ![]() Screenshot of Vanguard Princess Here’s the thing…
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